Google AI
The Times Australia
The Times Australia
.

Video games can help trans players feel seen and safe. It all starts with design

  • Written by: Phoebe Toups Dugas, Associate Professor of Human-Centred Computing, Monash University

There is a comfort in finding and being yourself. Video games offer opportunities for this comfort. They allow people to exist in safe spaces, to develop community, and to explore the self – as well as the potential self.

Our recently published study[1] explores how video games can elicit feelings of gender euphoria for transgender people. This could be a result of a player developing a connection with a character they feel represented by. Or, they may simply appreciate the experience of a world in which they exist as their actual gender.

Far from just providing an escape, our research shows video games can play a major role in fostering inclusion for trans people, and in promoting the joy of being trans.

Why gender euphoria matters

Much of the discourse around transgender and gender diverse identities is damage-centred. People have come to understand transness[2] through a medicalised lens that emphasises gender dysphoria.

Gender “dysphoria” refers to a person’s feelings of disconnection and dissatisfaction with their experience of gender, whether it’s their body, how others treat them, or how they present themselves to the world. For further reading, we recommend The Gender Dysphoria Bible[3] (an online community resource), or Susan Stryker’s book Transgender History[4].

Gender “euphoria” refers to feelings of excitement, completeness and affirmation that come when someone truly experiences their gender identity. For cisgender people, gender euphoria is often unremarkable. But for transgender people, discovering this feeling – especially in a hostile world – can be profound and lifesaving.

In-game screenshot of Claire Russell during her quest line: The Beast in Me. The interior of Claire’s vehicle, showing the transgender pride flag painted across her centre stack.
In Cyberpunk 2077, Claire’s car interior displays the trans pride flag, signalling to the player that her identity is not a secret, nor a source of shame. Michelle Cormier/Monash University, CC BY-SA[5]

While gender “euphoria” is an old term used by the trans community[6] to understand the potential for happiness, researchers have only recently begun studying it[7].

As a group of longtime gamers and trans people, we knew of many games that offered this experience to us. And as researchers and game designers, we had the tools to tease apart these games to understand what makes them meaningful.

Our study contributes language and a framework for analysing gender euphoria in video games. We hope it will help with developing games that are more inclusive and meaningful for trans players.

A reflexive thematic analysis

We used a qualitative research method called reflexive thematic analysis[8], which involves drawing from one’s own experiences as a source of data that frames the analysis.

We developed a list of games that were known for trans themes, and/or authored by trans designers, and/or which we had personally found comfort in playing. The list included both indie and mainstream games, such as Cyberpunk 2077[9], Anna Anthropy’s dys4ia[10], Animal Crossing: New Horizons[11] and Celeste[12].

While analysing the games, we looked at the art, narratives, choices offered to players, and how characters were represented.

We also identified various “themes” relating to trans experiences which were common among the games. We organised these themes into the categories of design, dynamics and experiences, building on prior design theory[13].

A three-pronged framework

Design elements are what the game maker creates, such as the main story, or how you can manipulate a character. Certain games can be designed in a way that normalises transgender people, such as by offering a range of gender expressions for players, or by allowing trans identity disclosure during play.

In-game screenshot of Madeline from Celeste. Madeline is at her computer speaking to a friend. There is a trans pride flag behind her computer monitor and a pill bottle beside her bed.
In the game Celeste, the trans pride flag behind Madeline’s computer, and the pill bottle beside her bed, are intentional design choices that help the player understand Madeline’s identity. Michelle Cormier/Monash University, CC BY-SA[14]

The dynamics of a game refer to how it unfolds as a result of the design and players’ decisions. Dynamics, for instance, might address how players come to discover a trans character, or how they might encounter pain and healing through the story.

And experiences are the emotions players feel as a result of playing, such as the excitement of finishing a level, or sadness over the loss of a beloved character. For trans players, gender euphoric experiences centre on the self and how it relates to the broader world.

Although it has some issues with trans representation[15], the game Cyberpunk 2077 is a good example for understanding how we sorted our themes into these three categories.

The character Claire Russel is designed as a woman street racer, whose trans identity is not made explicit. The player’s interactions with Claire create certain dynamics, after which her character confides she is transgender. This offers the player the experience of having comfortable interactions with a transgender character, and of understanding how the character relates to the larger game world.

In-game screenshot of Claire Russel speaking to the player while sitting on a low wall overlooking Night City.
During an emotionally charged scene, Claire speaks candidly to the player about her past. Michelle Cormier/Monash University, CC BY-SA[16]

Unexpectedly, we found expressions of pain (including gender dysphoria) were an important aspect of some of the trans-inclusive games we analysed.

The games created gender euphoric experiences for players by acknowledging the painful parts of the transgender experience, and then providing opportunities to resolve or live through them.

Moving towards trans-inclusivity

Of course, there is more to do. While our reflexive analysis centred trans-femme experiences, there is a range of gender identities out there. More work is needed to see what other designs, dynamics and experiences should be on offer for trans players.

Gender euphoria is a salve to the unnecessary pain the world brings to trans people. It is therefore a worthy design goal – not just in video games, but in all kinds of interactive systems.

If we want trans joy in the world, we will have to design for it.

References

  1. ^ recently published study (dl.acm.org)
  2. ^ understand transness (bulletin.appliedtransstudies.org)
  3. ^ The Gender Dysphoria Bible (genderdysphoria.fyi)
  4. ^ Transgender History (www.hachettebookgroup.com)
  5. ^ CC BY-SA (creativecommons.org)
  6. ^ used by the trans community (www.thetrevorproject.org)
  7. ^ studying it (www.tandfonline.com)
  8. ^ reflexive thematic analysis (www.thematicanalysis.net)
  9. ^ Cyberpunk 2077 (www.cyberpunk.net)
  10. ^ dys4ia (w.itch.io)
  11. ^ Animal Crossing: New Horizons (animalcrossing.nintendo.com)
  12. ^ Celeste (www.celestegame.com)
  13. ^ prior design theory (www.gamedeveloper.com)
  14. ^ CC BY-SA (creativecommons.org)
  15. ^ some issues with trans representation (dl.acm.org)
  16. ^ CC BY-SA (creativecommons.org)

Read more https://theconversation.com/video-games-can-help-trans-players-feel-seen-and-safe-it-all-starts-with-design-257901

The Coalition wants NDIS reform to focus on 3 things. Here’s what this would mean for users – and the budget

The government is expected to announce further changes to the National Disability Insurance Scheme (NDIS) this...

Times Magazine

Navman Gets Even Smarter with 2026 MiVue™ Dash Cams

Introducing NEW Integrated Smart Parking and Australia-First Extended Recording Mode Navman to...

Why Interactive Panels Are Replacing Traditional Whiteboards in Perth

Whiteboards have been part of classrooms and meeting rooms for decades. They’re familiar, flexible...

The Engineering Innovations Transforming the Australian Heavy Transport Fleet

Australia is a massive continent, and its national supply chain relies almost entirely on the road...

Petrol Prices Soar and Rationing Fears Grow — The 10 Cheapest Cars to Run in Australia

Australians are once again confronting a familiar pressure point: the cost of fuel. With petrol pr...

Why Is Professional Porsche Servicing Important for Performance and Longevity?

Owning a Porsche is a symbol of precision engineering, luxury, and high performance. To maintain t...

6 ways your smartwatch is lying to you, according to science

You check your smartwatch after a run. Your fitness score has dropped. You’ve burnt hardly any...

The Times Features

Owning a Restaurant: Buying One or Braving the Challeng…

Owning a restaurant has long been one of the most alluring—and misunderstood—paths in small busine...

Supermarket Prices Are Up — and So Is Dinner at a Modes…

For many Australians, the weekly grocery shop and a simple night out for dinner have quietly becom...

In 2006, The Devil Wears Prada Became One of the First …

When The Devil Wears Prada premiered in 2006, it was marketed as a sharp, entertaining adaptation ...

Protecting High-Value Homes Before Sale: A Practical Gu…

Selling a premium home is rarely just about listing and waiting. At the top end of the market, buy...

Eumundi Markets: One of the Sunshine Coast’s most power…

As Queensland prepares for Small Business Month in May, Experience Eumundi is highlighting the cri...

Club Med Expands Exclusive Collection Portfolio with a …

Club Med, the global leader in premium all-inclusive holidays for 75 years, and Central Group Capita...

Cost of living increases worry Farrer residents

COST OF LIVING ‘CRUNCH’ HITS FARRER HARD, THE NATIONALS HEAR During a visit to Albury this week...

What's On: Two Psychics and a Medium – Australian …

HIT LIVE SHOW TWO PSYCHICS AND A MEDIUM EMBARK ON  AUSTRALIAN TOUR — AND NO TWO NIGHTS WILL BE T...

Before vaccines, diphtheria used to kill hundreds each …

The Northern Territory[1] and Western Australia[2] are experiencing outbreaks of an almost-era...