The Times Australia
The Times World News

.

3 ways app developers keep kids glued to the screen – and what to do about it

  • Written by Sumudu Mallawaarachchi, PhD Candidate, School of Psychology, Deakin University
3 ways app developers keep kids glued to the screen – and what to do about it

From learning numbers to learning how to brush your teeth, it seems there’s a kids’ app for everything.

Recent US statistics indicate more than half of toddlers and three-quarters of preschoolers regularly access[1] mobile apps. So it’s no surprise there has been an explosion of options within the app market to keep kids engaged.

These apps certainly offer some fun interactive experiences, not to mention good educational content in many cases. They’re also very good at keeping young minds engaged. So what’s the catch?

You just read it: they are very good at keeping young minds engaged – so much that kids can struggle to put their devices down. If you’ve ever wondered why it’s so hard to tear your child from their device, read on.

What is persuasive design?

Although there are national recommendations[2] to help guide parents through the minefield of kids’ screen time, there is a hugely under-acknowledged piece of this puzzle – and that’s the way the technology itself is designed.

Persuasive design[3] refers to strategies that grab and hold our attention. It’s something both kids and adults experience (usually unknowingly) while scrolling through social media or fighting the urge to play another round of Candy Crush.

If persuasive design can influence the screen-use behaviours of adults – who have supposedly developed regulatory skills and self-control – then toddlers and kids don’t stand a chance. This aspect of the screen-time debate is rarely scrutinised with the seriousness it deserves.

To find out just how persuasive kids’ apps can be, we applied a well-established model[4] of persuasive design to 132 of the most popular early childhood apps downloaded by Australian families via the Android and iOS app stores. We found[5] three main ways persuasive design features keep kids coming back.

1. Motivation

A key concept in persuasive design is to tap into kids’ emotions to ensure they stay motivated to engage with the app. This is done by:

  • offering pleasure through rewards. Kids are still developing their ability to delay gratification[6]. They’re more likely to seek an immediate reward of lower value than wait for a reward of higher value. In the context of apps, they’re likely to be motivated by instant rewards that bring happiness or excitement. The apps we tested offered many more instant rewards (such as sparkles, cheers, fireworks, virtual toys and stickers) than delayed rewards.

  • provoking empathy. Just as adults seek positive feedback through “likes” on social media, kids love receiving social feedback from characters they admire (think Hello Kitty, or Bluey). Kids often attribute human feelings and intentions[7] to fictional characters and can form emotional ties[8] with them. While this can help foster a positive learning experience, it can also be exploited for commercial purposes. For instance, character empathy is at play when Hello Kitty looks sadly at a shiny locked box of food that can only be opened in the paid version of the app.

YouTube/Budge Studios.

2. Ability

No one wants to play a game that’s too difficult to win. Ability features provide kids with continuous instructions to reduce the likelihood of disengagement.

One way to increase a child’s sense of mastery is repetition[9]. Many early childhood apps include rote learning, such as making the same cookie over and over with the Cookie Monster. By including tasks that are quick to learn and repeating them, app designers are likely trying to tap into childrens’ growing sense of autonomy[10] by helping them “win” on their own.

So what’s the problem with that? While repetition is great for learning (especially for developing minds), the removal of any requirement for help from a parent can encourage more solitary use of apps. It can also make it harder for parents to engage in social play[11] with their child.

Sesame Street's Cookie Monster holds up 7 fingers, next to some cookies and a surprised child in the background.
We have a responsibility to ensure kids’ apps are genuinely educational and aren’t exploiting their developmental vulnerabilities. Google Play/Sesame Street Alphabet Kitchen

3. Prompts

Commercial prompts were the most common trigger we found in early childhood apps, especially free apps. They have one main purpose: to bring in revenue.

Prompts include pop-up advertisements, offers to double or triple rewards in exchange for watching an ad, or prompting the user to make in-app purchases. While adults might be able to see prompts for what they are, kids are much less likely to understand the underlying commercial intent.

So what can be done?

There’s no doubt some of these features in moderation help maintain a basic level of app engagement. But our research makes it clear a lot of persuasive design features simply exist to serve business models.

We need to have more conversations about ethical design that doesn’t capitalise on children’s developmental vulnerabilities. This includes holding app developers accountable.

The early-childhood app market is vast. Parents often won’t have enough information on how to navigate it, nor enough time to assess each app before downloading it for their child. However, there are a few ways parents can get an upper hand:

  • talk to your child after they’ve played with an app. Ask questions like “what did you learn?”, or “what did you enjoy the most?”.

  • play the app with your child and decide if it’s worth keeping. Are they getting smothered by rewards? Are there many distracting prompts? Is it too repetitive to be genuinely educational?

  • look for the “teacher-approved[12]” indicator (on Play Store) when considering an app, or check reviews from trusted sources such as Children and Media Australia[13] and Common Sense Media[14] before downloading.

Ideally your child should be leading the play, actively problem-solving, and should be able to end their time on an app relatively easily.

Read more: 'Screen time' for kids is an outdated concept, so let's ditch it and focus on quality instead[15]

References

  1. ^ regularly access (www.commonsensemedia.org)
  2. ^ national recommendations (www.health.gov.au)
  3. ^ Persuasive design (www.interaction-design.org)
  4. ^ well-established model (www.academia.edu)
  5. ^ We found (authors.elsevier.com)
  6. ^ delay gratification (www.science.org)
  7. ^ feelings and intentions (www.jstor.org)
  8. ^ emotional ties (books.google.com.au)
  9. ^ repetition (psycnet.apa.org)
  10. ^ sense of autonomy (www.simplypsychology.org)
  11. ^ social play (publications.aap.org)
  12. ^ teacher-approved (play.google.com)
  13. ^ Children and Media Australia (childrenandmedia.org.au)
  14. ^ Common Sense Media (www.commonsensemedia.org)
  15. ^ 'Screen time' for kids is an outdated concept, so let's ditch it and focus on quality instead (theconversation.com)

Read more https://theconversation.com/3-ways-app-developers-keep-kids-glued-to-the-screen-and-what-to-do-about-it-191672

Times Magazine

Headless CMS in Digital Twins and 3D Product Experiences

Image by freepik As the metaverse becomes more advanced and accessible, it's clear that multiple sectors will use digital twins and 3D product experiences to visualize, connect, and streamline efforts better. A digital twin is a virtual replica of ...

The Decline of Hyper-Casual: How Mid-Core Mobile Games Took Over in 2025

In recent years, the mobile gaming landscape has undergone a significant transformation, with mid-core mobile games emerging as the dominant force in app stores by 2025. This shift is underpinned by changing user habits and evolving monetization tr...

Understanding ITIL 4 and PRINCE2 Project Management Synergy

Key Highlights ITIL 4 focuses on IT service management, emphasising continual improvement and value creation through modern digital transformation approaches. PRINCE2 project management supports systematic planning and execution of projects wit...

What AI Adoption Means for the Future of Workplace Risk Management

Image by freepik As industrial operations become more complex and fast-paced, the risks faced by workers and employers alike continue to grow. Traditional safety models—reliant on manual oversight, reactive investigations, and standardised checklist...

From Beach Bops to Alpine Anthems: Your Sonos Survival Guide for a Long Weekend Escape

Alright, fellow adventurers and relaxation enthusiasts! So, you've packed your bags, charged your devices, and mentally prepared for that glorious King's Birthday long weekend. But hold on, are you really ready? Because a true long weekend warrior kn...

Effective Commercial Pest Control Solutions for a Safer Workplace

Keeping a workplace clean, safe, and free from pests is essential for maintaining productivity, protecting employee health, and upholding a company's reputation. Pests pose health risks, can cause structural damage, and can lead to serious legal an...

The Times Features

Tricia Paoluccio designer to the stars

The Case for Nuturing Creativity in the Classroom, and in our Lives I am an actress and an artist who has had the privilege of sharing my work across many countries, touring my ...

Duke of Dural to Get Rooftop Bar as New Owners Invest in Venue Upgrade

The Duke of Dural, in Sydney’s north-west, is set for a major uplift under new ownership, following its acquisition by hospitality group Good Beer Company this week. Led by resp...

Prefab’s Second Life: Why Australia’s Backyard Boom Needs a Circular Makeover

The humble granny flat is being reimagined not just as a fix for housing shortages, but as a cornerstone of circular, factory-built architecture. But are our systems ready to s...

Melbourne’s Burglary Boom: Break-Ins Surge Nearly 25%

Victorian homeowners are being warned to act now, as rising break-ins and falling arrest rates paint a worrying picture for suburban safety. Melbourne residents are facing an ...

Exploring the Curriculum at a Modern Junior School in Melbourne

Key Highlights The curriculum at junior schools emphasises whole-person development, catering to children’s physical, emotional, and intellectual needs. It ensures early year...

Distressed by all the bad news? Here’s how to stay informed but still look after yourself

If you’re feeling like the news is particularly bad at the moment, you’re not alone. But many of us can’t look away – and don’t want to. Engaging with news can help us make ...