The Times Australia
The Times World News

.
The Times Real Estate

.

Facebook relaunches itself as 'Meta' in a clear bid to dominate the metaverse

  • Written by Marcus Carter, Senior Lecturer in Digital Cultures, SOAR Fellow., University of Sydney
Facebook relaunches itself as 'Meta' in a clear bid to dominate the metaverse

Facebook chief executive Mark Zuckerberg has announced the company will change its name to Meta[1], saying the move reflects the fact the company is now much broader than just the social media platform (which will still be called Facebook).

The rebrand follows several months of intensifying discourse by Zuckerberg and the company more broadly on the metaverse[2] – the idea of integrating real and digital worlds ever more seamlessly, using technologies such as virtual reality (VR) and augmented reality (AR).

Zuckerberg said he hoped the metaverse will be a new ecosystem that will create millions of jobs for content creators.

But is this just a shallow PR exercise, with Zuckerberg trying to reset the Facebook brand after several scandal-ridden years[3], or is it a genuine bid to set the company on course for what he sees as the future of computing?

Facebook’s journey into the metaverse

What’s not in contention is that this is the culmination of seven years of corporate acquisitions, investments and research that kicked off with Facebook’s acquisition of VR headset company Oculus for US$2 billion in 2014.

Oculus had risen to prominence with a lucrative Kickstarter campaign[4], and many of its backers were angry that their support for the “future of gaming” had been co-opted by Silicon Valley.

While gamers fretted that Facebook would give them VR versions of Farmville rather than the hardcore content they envisioned, cynics viewed the purchase as part of a spending spree after Facebook’s US$16 billion stock market launch[5], or simply Zuckerberg indulging a personal interest in gaming.

Under Facebook, Oculus has gone on to dominate the VR market with over 60% market share[6]. That’s thanks to heavy cross-subsidisation from Facebook’s advertising business and a console-like approach with the mobile “Quest” VR headset.

Man wearing VR headset
Delegates at a 2018 Facebook developer conference get to grips with the Oculus Go headset. Marcio Jose Sanchez/AP

Beyond Oculus, Facebook has invested heavily in VR and AR. Organised under the umbrella of Facebook Reality Labs, there are nearly 10,000 people working on these technologies – almost 20% of Facebook’s workforce[7]. Last week, Facebook announced plans to hire another 10,000 developers[8] in the European Union to work on its metaverse computing platform.

While much of its work remains behind closed doors, Facebook Reality Labs’ publicised projects include Project Aria[9], which seeks to create live 3D maps of public spaces, and the recently released Ray-Ban Stories – Facebook-integrated sunglasses with 5-megapixel cameras and voice control[10].

Read more: Ray-Ban Stories let you wear Facebook on your face. But why would you want to?[11]

All these investments and projects are steps towards the infrastructure for Zuckerbeg’s vision of the metaverse. As he said earlier in the year[12]:

I think it really makes sense for us to invest deeply to help shape what I think is going to be the next major computing platform.

Why does Facebook want to rule the metaverse?

The metaverse may eventually come to define how we work[13], learn[14] and socialise[15]. This means VR and AR would move beyond their current niche uses, and become everyday technologies on which we will all depend.

We can guess at Facebook’s vision for the metaverse by looking to its existing approach to social media. It has moulded our online lives into a gigantic revenue stream based on power, control and surveillance[16], fuelled by our data.

VR and AR headsets collect enormous amounts of data[17] about the user and their environment. This is one of the key ethical issues[18] around these emerging technologies, and presumably one of the chief attractions for Facebook[19] in owning and developing them.

Read more: Facebook's virtual reality push is about data, not gaming[20]

What makes this particularly concerning is that the way you move your body is so unique that VR data can be used to identify you, rather like a fingerprint[21]. That means everything you do in VR could potentially be traced back to your individual identity. For Facebook – a digital advertising empire built on tracking our data – it’s a tantalising prospect.

Sign bearing the new brand outside Meta's headquarters
Facebook is aiming to shape the metaverse in much the same way it gained a stranglehold on the social media economy. Tony Avelar/AP

Alongside Project Aria, Facebook launched its Responsible Innovation Principles[22], and recently pledged US$50 million to “build the metaverse responsibly[23]”.

But, as Catherine D’Ignazio and Lauren Klein note in their book Data Feminism[24], responsible innovation is often focused on individualised concepts of harm, rather than addressing the structural power imbalances baked into technologies such as social media.

In our studies of Facebook’s Oculus Imaginary[25] (Facebook’s vision for how it will use Oculus technology) and its changes over time to Oculus’ privacy and data policies[26], we suggest Facebook publicly frames privacy in VR as a question of individual privacy (over which users can have control) versus surveillance and data harvesting (over which we don’t).

Critics have derided Facebook’s announcements as “privacy theatre[27]” and corporate spin. Digital rights advocacy group Access Now, which participated in a Facebook AR privacy “design jam” in 2020 and urged Facebook to prioritise alerting bystanders they were being recorded by Ray-Ban Stories, says its recommendation was ignored[28].

Is the internet a blueprint for an open metaverse?

Appropriately enough, the metaverse under Facebook is likely to resemble the term’s literary origins, coined in Neal Stephenson’s 1992 novel Snow Crash to describe an exploitative, corporatised, hierarchical virtual space.

But it doesn’t have to be this way. Tony Parisi, one of the early pioneers of VR, argues[29] we already have a blueprint for a non-dystopian metaverse. He says we should look back to the original, pre-corporatised vision of the internet, which embodied “an open, collaborative and consensus-driven way to develop technologies and tools”.

Facebook’s rebrand, its dominance in the VR market, its seeming desire to hire every VR and AR developer in Europe, and its dozens of corporate acquisitions – all this sounds less like true collaboration and consensus, and more like an attempt to control the next frontier of computing.

We let Facebook rule the world of social media. We shouldn’t let it rule the metaverse.

References

  1. ^ change its name to Meta (www.abc.net.au)
  2. ^ metaverse (theconversation.com)
  3. ^ scandal-ridden years (www.theguardian.com)
  4. ^ Kickstarter campaign (www.kickstarter.com)
  5. ^ US$16 billion stock market launch (www.theverge.com)
  6. ^ with over 60% market share (www.google.com)
  7. ^ 20% of Facebook’s workforce (www.theverge.com)
  8. ^ another 10,000 developers (about.fb.com)
  9. ^ Project Aria (about.facebook.com)
  10. ^ 5-megapixel cameras and voice control (tech.fb.com)
  11. ^ Ray-Ban Stories let you wear Facebook on your face. But why would you want to? (theconversation.com)
  12. ^ earlier in the year (www.independent.co.uk)
  13. ^ work (doi.org)
  14. ^ learn (doi.org)
  15. ^ socialise (doi.org)
  16. ^ power, control and surveillance (www.theatlantic.com)
  17. ^ collect enormous amounts of data (doi.org)
  18. ^ ethical issues (dx.doi.org)
  19. ^ chief attractions for Facebook (theconversation.com)
  20. ^ Facebook's virtual reality push is about data, not gaming (theconversation.com)
  21. ^ rather like a fingerprint (dl.acm.org)
  22. ^ Responsible Innovation Principles (about.facebook.com)
  23. ^ build the metaverse responsibly (about.fb.com)
  24. ^ Data Feminism (data-feminism.mitpress.mit.edu)
  25. ^ Oculus Imaginary (doi.org)
  26. ^ changes over time to Oculus’ privacy and data policies (doi.org)
  27. ^ privacy theatre (onezero.medium.com)
  28. ^ recommendation was ignored (www.accessnow.org)
  29. ^ argues (medium.com)

Read more https://theconversation.com/facebook-relaunches-itself-as-meta-in-a-clear-bid-to-dominate-the-metaverse-170543

The Times Features

From Home Kitchen to Coles: Ballarat Food Startup Makes Middle Eastern Cooking Easy

Exotic Bazaar brings regional innovation and migrant entrepreneurship to supermarket shelves A Ballarat-based food startup is celebrating a major milestone after Coles picked up i...

An Introduction to Complete Hip Replacement Surgery

Hip replacement or total hip arthroplasty is a relatively common medical procedure to regain mobility and bring an end to incessant pain in victims of extreme pain in the hip joi...

2 in 3 Melbourne Families Are Downsizing—But Not for the Reason You Think, Says Big Stuff Movers

MELBOURNE, AUSTRALIA — [16-05-25] — In a city known for its vibrant culture and sprawling suburbs, a quiet revolution is underway. According to recent internal data from Big Stuf...

Runway With a Hug: Gary Bigeni’s Colourful Comeback

By Cesar Ocampo Photographer | AFW 2025 Some designers you photograph once, admire from afar, and move on. But others — like Gary Bigeni — pull you in and never let go. Not becaus...

Tassie’s best pie enters NSW with the launch National Pies’ new fresh range

Fresh from Tasmanian Bakeries in Hobart, National Pies has just delivered Tassie’s best-selling pie to the ready meals aisles of Woolworths stores across NSW.  The delicious roll o...

IORDANES SPYRIDON GOGOS RUNWAY | AFW 2025

Fifth Collection by ISG | Words + Photography by Cesar Ocampo Some runway shows are about the clothes. Others are about the culture they carry. With Iordanes Spyridon Gogos, it’s ...

Times Magazine

Senior of the Year Nominations Open

The Allan Labor Government is encouraging all Victorians to recognise the valuable contributions of older members of our community by nominating them for the 2025 Victorian Senior of the Year Awards.  Minister for Ageing Ingrid Stitt today annou...

CNC Machining Meets Stage Design - Black Swan State Theatre Company & Tommotek

When artistry meets precision engineering, incredible things happen. That’s exactly what unfolded when Tommotek worked alongside the Black Swan State Theatre Company on several of their innovative stage productions. With tight deadlines and intrica...

Uniden Baby Video Monitor Review

Uniden has released another award-winning product as part of their ‘Baby Watch’ series. The BW4501 Baby Monitor is an easy to use camera for keeping eyes and ears on your little one. The camera is easy to set up and can be mounted to the wall or a...

Top Benefits of Hiring Commercial Electricians for Your Business

When it comes to business success, there are no two ways about it: qualified professionals are critical. While many specialists are needed, commercial electricians are among the most important to have on hand. They are directly involved in upholdin...

The Essential Guide to Transforming Office Spaces for Maximum Efficiency

Why Office Fitouts MatterA well-designed office can make all the difference in productivity, employee satisfaction, and client impressions. Businesses of all sizes are investing in updated office spaces to create environments that foster collaborat...

The A/B Testing Revolution: How AI Optimized Landing Pages Without Human Input

A/B testing was always integral to the web-based marketing world. Was there a button that converted better? Marketing could pit one against the other and see which option worked better. This was always through human observation, and over time, as d...

LayBy Shopping